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CASE STUDY · GAME MUSIC · SKELECOOL, INDIE GAME

 PS2 ERA × CLASSIC ROCK × SYNTH 

SKELECOOL

A 2000s PS2-era sound: classic rock meets synth, made for an indie game.

CLIENT

Noah

ROLE

Composer

TIMELINE

Aug – Sep 2026

FORMAT

Game · level track + 2 loopable cutscene tracks

_THE BRIEF

Noah wanted Skelecool to sound like a 2000s PS2 game: classic rock mixed with synth. First a level track, then two cutscene tracks to sit under dialogue, one tense and one relaxed, both built to loop.

Screenshot 2026-10-14 at 00.03_edited.jpg

The level track is written like a song, with a verse and a chorus, so it has a shape instead of just repeating. The two cutscene tracks share the same instruments, so moving from tense to relaxed feels like the same world changing mood. Both loop seamlessly.

_THE IDEA

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