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_THE BRIEF
Noah wanted Skelecool to sound like a 2000s PS2 game: classic rock mixed with synth. First a level track, then two cutscene tracks to sit under dialogue, one tense and one relaxed, both built to loop.


The level track is written like a song, with a verse and a chorus, so it has a shape instead of just repeating. The two cutscene tracks share the same instruments, so moving from tense to relaxed feels like the same world changing mood. Both loop seamlessly.
_THE IDEA
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